Just in time for summer we’re running a new deal through Amazon US and our website to offer you the following lovely books on sale throughout the whole of June! Perfect for your holiday reading list.
Elizabeth Barnabus lives a double life – as herself and as her brother, the private detective. She is trying to solve the mystery of a disappearing aristocrat and a hoard of arcane machines. In her way stand the rogues, freaks and self-proclaimed alchemists of a travelling circus.
But when she comes up against an agent of the all-powerful Patent Office, her life and the course of history will begin to change. And not necessarily for the better…
In the divided land of England, Elizabeth Barnabus has been living a double life – as both herself and as her brother, the private detective. Witnessing the brutal hanging of someone very close to her, Elizabeth resolves to throw the Bullet Catcher’s Handbook into the fire, and forget her past. If only it were that easy!
There is a new charitable organisation in town, run by some highly respectable women. But something doesn’t feel right to Elizabeth. Perhaps it is time for her fictional brother to come out of retirement for one last case? Her unstoppable curiosity leads her to a dark world of body-snatching, unseemly experimentation, politics and scandal. Never was it harder for a woman in a man’s world…
You’d have to be mad to steal from the feared International Patent Office. But that’s what Elizabeth Barnabus is about to try. A one-time enemy from the circus has persuaded her to attempt a heist that will be the ultimate conjuring trick. Hidden in the vaults of the Patent Court in London lie secrets that could shake the very pillars of the Gas-Lit Empire.
All that stands in Elizabeth’s way are the agents of the Patent Office, a Duke’s private army and the mysterious Custodian of Marvels.
Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washington’s – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead.
Captain Beniko Ishimura’s job is to censor video games, and he’s tasked with getting to the bottom of this disturbing new development. But Ishimura’s hiding something’ He’s slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame’s origins are even more controversial and dangerous than the censors originally suspected.